Using dual lands without basic land types can help, as can using lots of fetchlands. Of course, the caster must make sure that they don't suffer too much collateral damage when using that, especially if they're also running blue. Boil is a solid alternative in red, spending 3R to outright destroy all islands. Aether Vial can still be used, but that's just for one creature per turn, and different Merfolk might have a different CMC. These are powerful effects, but some sideboard cards can counter them sharply.įor example, the green card Choke is a strong option against Merfolk, shutting down the many basic Islands that that deck uses and denying them mana. They also use Aether Vial to put out creatures at instant speed and without paying mana. And it's not just the creatures Mefolk decks enchant enemy lands with Spreading Seas to cantrip and turn a land into a simple Island (to push Islandwalk). The Merfolk deck makes use of many low-cost creatures that synergize with one another, a good example of tribal aggro.
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